Technical Artist - DUNE
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 300 people located in 5 studios - Norway, the US, Portugal, Sweden, and Romania - plus an additional UI/UX hub in the UK.
As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!
Now, Funcom is looking for an enthusiastic, talented, and versatile Technical Artist to join its development team – currently working on pre-production of a new open-world multiplayer survival game using the DUNE IP from Legendary Entertainment.
Your Mission in Funcom
This position requires leveraging multiple artistic, creative and technical solutions, to support game art pipelines and techniques used by the production teams based on your knowledge of the latest industry trends to elevate the quality of our latest development processes.
As a Technical Artist you will be working closely with the Technical Director and the Art Director, but also acting as a bridge to develop solutions and tools between the technical and art teams. You will be heavily involved in developing the art pipeline as well as researching, documenting and implementing solutions to maintain performance and increase the efficiency of the project.
We are looking for someone that has:
- 2+ years working in a similar role, with at least one shipped title
- Ability to proactively troubleshoot problems and develop appropriate solutions
- Excellent knowledge of real-time rendering techniques and PBR material workflows
- Expert knowledge of various industry-standard DCC software packages, including 3Ds Max, Maya, Photoshop, Substance Suite, etc
- Demonstrated experience identifying and driving performance goals and optimizations for open-world development on consoles and PCs
- Strong communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art, and Programming
- A drive for documenting various tools and workflows
- A portfolio that demonstrates the key areas listed above, with examples
In addition, the perfect candidate has:
- Working knowledge of 3d/vector math
- Extensive production experience with UE4 in a wide variety of areas
- High levels of aesthetic attention to detail
- Working knowledge of a scripting language a bonus (Python, C++, MAXScript, MEL etc)
- Some experience working with procedural pipeline (Houdini) techniques a bonus
- Ability to rapidly prototype and ability to investigate other options and ideas
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Why Funcom?
We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
Working at Funcom offers a flexible working schedule, relocation assistance, pension plan, healthcare package, social Fridays, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games!
We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.
- Department
- Art
- Locations
- Funcom (Oslo, Norway), Funcom ZPX (Lisbon, Portugal), The Outsiders - Funcom studio (Stockholm, Sweden), Remote
- Remote status
- Hybrid Remote
About Funcom
Funcom was founded in 1993 and has since then developed and published over 25 game titles across several genres and gaming platforms. Some of the most well-known games include Age of Conan, Conan Exiles, Conan Chop Chop, Mutant Year Zero, Moons of Madness, Conan Unconquered, Metal: Hellsinger, The Longest Journey, The Secret World, and Anarchy Online.
Technical Artist - DUNE
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