Senior Technical Artist - DUNE
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!
Your Mission in Funcom
As a Senior Technical Artist, you will be working closely with the Technical Director and the Art Director, but also acting as a bridge to develop solutions and tools between the technical and art teams. You will be heavily involved in developing the art pipeline and researching, documenting, and implementing solutions to maintain performance and increase the project's efficiency.
How you can have an impact in your position
- 5+ years working in a similar role, with at least one shipped title
- Ability to proactively troubleshoot problems and develop appropriate solutions
- Excellent knowledge of real-time rendering techniques and PBR material workflows
- Expert knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Photoshop, Substance Suite, etc
- Demonstrated experience identifying and driving performance goals and optimizations for open-world development on consoles and PCs
- Effective communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art, and Programming
- A drive for documenting various tools and workflows
- A portfolio that demonstrates the key areas listed above, with examples
We are looking for someone that has:
- Working knowledge of 3d/vector math
- Extensive production experience with UE4 in a wide variety of areas
- Elevated levels of aesthetic attention to detail
- Working knowledge of a scripting language a bonus (Python, C++, MAXScript, MEL etc)
- Some experience working with procedural pipeline (Houdini) techniques a bonus
- Ability to rapidly prototype and ability to investigate other options and ideas
In addition, the perfect candidate has:
- Bachelor’s degree
- Experience working in survival games
- Enjoys playing survival genre games
- Familiarity with Dune and the Dune IP
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.
Why Funcom?
We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
Funcom Lisbon has a full-range development studio situated in Lisbon, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 80 people from more than 20 nationalities.
Funcom Lisbon offers challenging and interesting work, flexible schedules, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.
We have a diverse, dynamic, inclusive, challenging and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.
- Department
- Art
- Locations
- Funcom ZPX (Lisbon, Portugal)
- Remote status
- Temporarily Remote

Funcom ZPX (Lisbon, Portugal)
About Funcom
Funcom was founded 30 years ago, in 1993.
We were there in the early days of the massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today.
We’ve made over 25 games, from pixel platformers to more recent titles such as The Longest Journey, Conan Exiles, and Secret World Legends.
With Dune: Awakening, we are weaving together Open World Survival and MMO elements into a Dune tapestry that brings Frank Herbert's sci-fi masterpiece to life in a completely unique way.
Today, over 400 people from more than 30 different nationalities work and play at Funcom across our 5 studios in Oslo, Norway; Lisbon, Portugal; Durham, North Carolina; Stockholm, Sweden; and Bucharest, Romania.
Senior Technical Artist - DUNE
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